The More-Than Research Game is a deck of 137 cards
Perspective cards provide you with a ‘point of view’ for your research ‐ the person, thing or organisation your project will look from.
Material cards describe the 'format' in which your research or data may be recorded, captured, or produced.
Rhythm cards bring time to your prompt, and can be paired with any other card to add frequency.
Scale cards talk to the size or scope of some aspect of your research. You can pair a scale card with any other card to add focus to your prompt.
Subject cards provide you with an topic of study ‐ where your project will look to.
The pack contains 4 subject wildcards, plus one wildcard for each other card type. These allow you to come up with your own perspectives, materials, rhythms, scales and subjects.
The More-Than Research Game is designed for 2 to 5 players. The aim is to create research prompts, that help you think about, or rethink, a research project.
Each round of the game consists of two parts: creating a prompt, and a 5 minute discussion.
Starting with the player to the left of the dealer, players take turns placing a card face up in the center of the table to create a prompt. A complete prompt consists of 5 cards, one of each colour.
The interpretation of each prompt is up to you.
Example: repeated, minute-long audio peices, that take a machine perspective of landscape:
Once the prompt is complete, move on to the discussion.
Once a prompt is complete, take 5 minutes (use a timer if required) to interpret the prompt and discuss what it inspires for your research.
Suggested discussion questions:
Tips for interpreting
If a particular term doesn't seem to fit your context, try and make it fit! This is where the unexpected can arise. What is the landscape of an office? What is the craft of governance?
Also consider alternate readings of the prompt. In the example above, an alternate reading might be “repeated audio recordings of minute (very small) machines in a landscape”.
Once the discussion is over, set the prompt aside and start a new round.
The game ends when one player runs out of cards, Or whenever you feel like it.
The winner is the player who won the most rounds. But really, everyone wins!
Use the hashtag #morethanresearch to share photos of your prompts across your social media of choice. We can't wait to see them!
Paper Giant created The More-Than Research Game to provide students, researchers and designers with a way of thinking differently about the design of their research, their methodologies and their data.
We passionately believe in the ability of research and design to open up possibilities – not just provide answers – and we hope that these prompts will inspire more questions than answers.